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    • Why Shakra Outshines Cornifer in Hollow Knight: Silksong

      Why Shakra Outshines Cornifer in Hollow Knight: Silksong

      Hollow Knight: Silksong's Shakra improves on Cornifer as a one-stop map merchant and ally.

      As someone who played the original Hollow Knight at launch and has logged countless hours since, I've always regarded it as the pinnacle of the Metroidvania genre. Its charm, tight design, and exploration were unmatched. So when Hollow Knight: Silksong finally arrived, I was both excited and apprehensive. Could a sequel improve on near-perfection? After spending dozens of hours in Pharloom, I can say it does—and one of the most surprising improvements comes from a character who replaces one of Hollow Knight's greatest icons: Cornifer the cartographer.

      In Hollow Knight, Cornifer was pure comic relief. His timid, naive enthusiasm contrasted sharply with the Knight's silent resolve. I still remember the relief of hearing his humming in Deepnest, a soothing presence in a terrifying area. He was lovable, yes, but his role was limited: he sold only the map of the area you were in, and map markers were sold separately by his wife Iselda in Dirtmouth. This meant unnecessary backtracking in a game already full of it. Cornifer was a map dispenser, not a merchant.

      Shakra, his replacement in Silksong, is a different beast entirely. She is a formidable, solemn warrior who believes cartography is a way to hone her spirit. Our rapport with her evolves throughout the game, and she feels like a true ally rather than a quirky NPC. She trades Cornifer's paper scraps for metal chakrams, a clear signal of Pharloom's alien danger. More importantly, she is a one-stop shop: she sells maps, map markers, and other helpful items. She effectively combines Cornifer and Iselda into one convenient, dynamic character. She even assists Hornet in specific battles, deepening their connection and endearing herself to me through sheer practicality.

      I recall my first encounter with Shakra in Deep Docks. I was low on health, lost, and frustrated. Her stoic demeanor and the soft clink of her chakrams were oddly comforting. When she later joined me in a fight, I felt a surge of gratitude. This is what Silksong does so well: it takes familiar systems and reinvents them with deeper narrative and mechanical integration.

      To illustrate the differences, here's a quick comparison:

      Aspect
      Cornifer (Hollow Knight)
      Shakra (Silksong)

      Personality
      Timid, comic relief
      Solemn, warrior-spiritual

      Role
      Map seller only
      Full-service merchant (maps, markers, items)

      Combat
      None
      Assists in specific battles

      Story
      Light, humorous
      Evolving rapport with Hornet

      Convenience
      Requires backtracking to Iselda
      One-stop shop

      This table makes it clear: Shakra is not just a replacement; she's an upgrade. She fits Pharloom's dangerous, alien nature perfectly, and her presence feels organic rather than forced. Cornifer will always have a place in my heart, but Shakra has earned my respect.

      In 2026, as I look back on my time with Silksong, I appreciate how Team Cherry wasn't afraid to change a beloved formula. Shakra embodies that boldness. She's a warrior, a cartographer, and a companion—all in one. If you're still hesitant about Silksong's changes, let me assure you: Shakra is a worthy successor, and perhaps even better than the original. 🎮🗺️⚔️

      If Shakra's practicality taught me anything, it's that convenience matters more than nostalgia — and that principle applies just as much to how I shop for games as it does to how I navigate Pharloom. Chasing down scattered storefronts for a decent price on a title I want feels a lot like backtracking to Dirtmouth just to buy a map marker. Lately I've been using [DealNest]( to keep that hunt in one place, and the one-stop-shop logic holds up nicely.

      It's the same instinct that makes Shakra such a welcome presence: fewer detours, more time actually playing. Whether I'm hunting down a discount on a metroidvania I've been eyeing or stocking up on something entirely different, having a single reliable hub beats bouncing between a dozen tabs. Give it a look the next time you're weighing a purchase — you might find the trip was shorter than expected.

      https://dealnesthq.com

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    • Hollow Knight: Silksong – Sands of Karak Survival Guide

      Hollow Knight: Silksong – Sands of Karak Survival Guide

      Sands of Karak guide: learn how to get there, master golden-orb traversal, and uncover vital items for the Taste of Pharlom quest.

      Ah, the Sands of Karak. If you thought the Blasted Steps were a walk in the park, think again. This godforsaken desert at the edge of the world is crawling with desiccated husks and ravenous fiends, and it's about as welcoming as a kick in the teeth. But fear not, fellow wanderer—I've been through the wringer and come out the other side. So buckle up, strap on that cloak, and let's dive into the Sands of Karak. Trust me, you're gonna need all the skills you've got.

      How To Get There

      You can access this area as soon as you have the Clawline ability, found in The Cauldron in the Underworks. While you may want to head there immediately, first, I would recommend that you go and get the Faydown Cloak from Mount Fay, giving you the ability to double jump. This is going to help you so much in terms of traversal that I can't imagine playing without it now.

      Once that's done, head back to the Pinstress' house that you found way back in the Blasted Steps. Remember that blue house suspended above the sands? Well, there's a Clawline ring to the left of it, which will allow you to climb higher. Platform up, and through the next chamber, avoiding the little spiders on the walls. And soon you'll reach The Sands of Karak.

      While this area is optional, there are quite a few things here that you'll definitely want to grab. Including a very important item for the Taste of Pharlom Quest.

      A New Mechanic

      The first thing you'll notice are these little golden orbs that sit near the sand. Striking this will produce a temporary vine that stretches across the sand and provides you with a little platform to traverse across. However, not all of these platforms are walkable terrain; some of the spiky balls need to be bounced on instead.

      Start heading east, bouncing on the sprouting coral spines and crossing the vine, until you reach an entrance with spikes on the ceiling and ground. Clawline through to reach another orb, which will lead you back out and upwards. Continue to the right until you reach the main vertical chamber of the area.

      In the cave up and to the left, you can find the Map Merchant, so grab it before you continue.

      A Glorious Bench

      Continue east, through to the next area, where there will be another set of vine puzzles, but they're more of the same. Once again, bounce off the spiky coral and wall-jump up to the next room. You'll reach another vertical shaft, but just keep going right; you'll come back here soon. The next room contains a lift that also returns to the Blasted Steps, just before the Last Judge fight. Trigger the shortcut, and then return to the lift entrance. Go right one final time, through the long hallway and ignore the enemies that spawn. In the next room, there will be a bench where you can rest and pick up a Simple Key!

      Tricky Vine Platforming

      Ok, are you ready for some quick finger work? It's platforming time. Return to the vertical shaft just before the elevator and now float down. Try and take out the enemies as you go, or let your cogflys do all the work, as you're going to be climbing back up in a second. You don't have a lot of time here, so get ready. Bounce off the spike coral and wall jump off the platforms that grow from the vine, using the cave wall to climb higher. Keep following the vine until it takes you to the top of the shaft, then head left into the next room.

      Trigger the orb, and jump forward while it's still growing. It's good to anticipate the vine growth to maximise your time limit. Leap to the long vertical wall, jump right and trigger the next orb while dashing back to the wall. If you have the Ascendant's Grip, this works wonders here.

      Wait for the next vine as the wall crumbles, and it will take you up to another cave entrance. Now you have to drop and Clawline the spike coral. A vine platform will form with an orb above it, so quickly strike it while you have time. Continue left on the path. Honestly, Clawline is your friend here; use it liberally. You'll now be at the top of the main vertical column.

      The Elusive Crustnut

      Before you continue, you'll want to head down into the vertical column and left through a breakable wall. Check your map to find the opening. This next area is a series of tight tunnels filled with breakable spike coral, which you'll have to clear out as you move on. Most of the time, you'll be gripping onto the wall while jumping up and using your needle to break the obstacles. I used the Crest of the Wanderer here, which is a terrible idea. You want a crest that gives you a long weapon reach. So don't be like me.

      Keep heading west, using your Clawline to get through the narrow spike-filled gaps until you reach a small chamber where the Crustnut rests. This is one of the 5 main ingredients for the Taste of Pharloom Quest.

      The Coral Tower

      Conchfly Fight

      Return to the top of the main vertical chamber and now head left. Luckily, there's no more vine platforming for you to do. So, sprint across the long paths until you reach the boss chamber. Remember that Great Conchfly that you killed before, and how its partner escaped? Well, now, this one's mad.

      Of course, this fight is much of the same, but just a lot faster! You won't have a lot of time to hit the boss here, just focus on dodging and learning the attack pattern. This conchfly will spit coral spikes at you and summon mini conchflies that will drill through the air, too. It's all about threading the needle and finding the gaps. Honestly, this fight is more sad than difficult. If you read the bestiary, it says the Conchflies partner with a mate and are rarely seen alone. This one has the right to be angry at you.

      The Great Red Tower

      Continue past the defeated boss and jump over to a long platform where the Coral Tower stands. Go on through and amidst the long-dead soldiers, you can claim the Conchcutter tool.

      Carry on to the right, and through the wall, there will be a bench where you can rest and try out the tool. This is similar to the projectiles that the conchflies fire at you, firing and bouncing off the walls as they search for a target. It's useful because you don't need to be good at aiming for it to make its mark. I prefer the Cogflies, though.

      The Voltnest

      Traversal

      When you check your map, it may seem like you've done everything. But there's one more area to go. Again, return to the top of the main vertical area, and now head up again. There's a hidden area in the very top right of the column that you'll need to Clawline to and wall-jump up. The environment will start glowing pink, and you will reach The Voltnest. Head on in.

      This area is filled with electricity-charged walls that damage for 2 masks (of course) upon touch. In addition, large streams of electricity will bolt between the walls, halting your progress. You have to time your jumps to avoid the voltage streams. Head past the charges until you reach a long drop with multiple beams in. Jump and dash through. Don't float too much, or you'll go too slow and be caught. Once you reach the bottom, head left and get ready for another fight.

      The Voltvrym

      This is the mini-boss of the area, but luckily, it's a pretty easy fight. Simply focus on dodging and finding space between the gaps. The boss will always be on the ceiling, so you need to jump up to be able to hit it. As I said, there really isn't a lot to this boss. In all honesty, getting to it is more difficult than the fight itself.

      Upon completion, you will earn the Volt Filament, a blue tool which upgrades your Silk Skills, granting one of the coolest interactions ever. If you use this, for example, with Sharpdart, not only will you pierce them for damage, but also inflict them with an electrical charge, causing even more damage! And it looks awesome too! What's not to love?

      Finally, leave the Voltnest by going right and following the looping path around. That's it! Sands of Karak completed!

      Final Thoughts

      Whew! That was a wild ride, wasn't it? The Sands of Karak might be optional, but the rewards—especially the Crustnut and the Volt Filament—make it well worth the pain. Just remember to bring your A-game, plenty of patience, and maybe a stress ball. And if you see another Great Conchfly, give it a wide berth. Trust me, it's still holding a grudge. 😉

      Here's a quick recap of the key goodies you can snag:

      Item
      Location
      Why You Want It

      Crustnut
      Hidden tunnels west of main column
      Needed for Taste of Pharloom quest

      Conchcutter
      Coral Tower
      Homing projectile tool

      Volt Filament
      Voltnest (after Voltvrym)
      Upgrades Silk Skills with electric damage

      Simple Key
      Bench room past lift shortcut
      Unlocks various locks

      Map
      Map Merchant in upper left cave
      Essential for navigation

      So go on, brave the sands, and show those desiccated husks who's boss. Happy hunting! 🕷️⚡

      If this guide has you eager to dive into more challenging metroidvanias or action-platformers, you might also be looking for a way to keep your gaming budget in check. That's where [cheapest steam keys]( can help, making it easier to pick up your next obsession without paying full price.

      DealNest is a handy resource for comparing discounted PC game keys, and you can browse its current selection at Whether you're hunting for another tough boss rush or just want to expand your backlog, it's worth a quick look before your next adventure begins.

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    • Salma Celeste Paralluelo Ayingono: FC 27 Card

      Salma Celeste Paralluelo Ayingono: FC 27 Card

      Salma Celeste Paralluelo Ayingono’s FC 27 card delivers elite pace and flair, while smart FC 27 Coins methods help secure this game-changing winger.

      Introduction About Salma Celeste Paralluelo Ayingono

      Salma Celeste Paralluelo Ayingono is a Spanish footballer born on November 13, 2003, in Zaragoza, Spain. Playing for FC Barcelona’s women’s team, she has established herself as one of the most exciting left-wing talents in the modern game. Her pace, direct running, technical ability, and attacking instinct make her a constant threat down the left side.

      Paralluelo has already enjoyed remarkable success at both youth and senior international level. She helped Spain win the FIFA U-17 Women’s World Cup and the FIFA U-20 Women’s World Cup before contributing to the senior national team’s historic Women’s World Cup triumph on August 20, 2023. Her ability to deliver in major tournaments reflects her confidence, maturity, and quality on the biggest stage.

      At club level, she continued to add important trophies with Barcelona, winning the Copa de la Reina in May 2024 and the 2023–24 UEFA Women’s Champions League later that month. In recognition of her outstanding performances, she finished third in the 2024 Women’s Ballon d’Or voting and was named in the FIFA Women’s World Best XI in December 2024.

      Salma Celeste Paralluelo Ayingono's card

      Salma Celeste Paralluelo Ayingono’s 87-rated Left Wing card is built to make a decisive impact in attack, boasting outstanding 93 pace alongside 84 shooting, 79 passing, 85 dribbling, 46 defending, and 78 physicality. As a rapid and technically gifted winger, she can burst beyond full-backs, carry the ball into dangerous areas, and create immediate pressure on the opposition’s defensive line. Her combination of explosive speed, agile dribbling, and reliable finishing makes her an excellent option for tearing open wide spaces, cutting inside to threaten goal, and seizing key scoring opportunities to help secure the result.

      How to Obtain Salma Celeste Paralluelo Ayingono's Player Card

      To obtain Salma Celeste Paralluelo Ayingono's card in FC 27, there are several methods, each with its own drawbacks. First, you can purchase card packs and try your luck, but the chances of getting the card are relatively low and uncertain, so this method can waste coins without any guarantee. Second, you can complete SBC (Squad Building Challenges) tasks, which may reward you with her card, although this approach requires submitting squads that meet specific requirements and may cost time, coins, or valuable players before you receive the reward. Third, you can directly purchase the card from the transfer market, where the current market price is set at around 0.26 million FC 27 Coins, making it a reliable but quite expensive option. In short, you can try pack luck, grind SBCs, or pay the market price, but each route involves either uncertainty, effort and squad costs, or a high coin cost.

      Fastest Ways to Earn FC 27 Coins

      Selling player cards, completing weekly objectives, and grinding game modes are the usual ways to earn [fifa coins]( but they can be slow and heavily dependent on your skill, pack luck, and available playtime. If you are saving up for a high-value card such as Salma Celeste Paralluelo Ayingono, collecting enough fc coins through these methods may take far longer than expected.

      For a faster option, LootBar provides cheap fifa coins with competitive pricing, a 10% discount for newly registered users, and regular promotional offers. Its secure trading process and fast delivery help players purchase the coins they need promptly, so you can focus on building your squad instead of waiting through endless matches and objectives.

      What is the best Gaming Top-Up Platform?

      For players seeking reliable, efficient, and better priced gaming top-up, LootBar stands out as the best platform. Its high level of customer satisfaction is evident from a 4.9/5.0 rating on Trustpilot, confirming its status as the go-to choice for gaming top-up.

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    • Elden Ring Nightreign Update 1.03.1 Brings Forsaken Hollows Fixes and Scholar Buffs

      Elden Ring Nightreign Update 1.03.1 Brings Forsaken Hollows Fixes and Scholar Buffs

      ELDEN RING NIGHTREIGN patch notes reveal Forsaken Hollows DLC content, Scholar buffs, quality-of-life upgrades, and sweeping bug fixes.

      FromSoftware has rolled out a hefty update for ELDEN RING NIGHTREIGN, and it is no small potatoes. The patch, listed as App Ver. 1.03.1 and Regulation Ver. 1.03.2, touches PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Steam. It delivers new DLC-gated content, quality-of-life changes, and a massive stack of bug fixes that would make even the most seasoned Nightfarer sit up and take notice.

      DLC Owners Get New Toys in Deep of Night

      Players who own The Forsaken Hollows DLC will now encounter new targets, Landmarks, raid events, and Shifting Earth while playing The Deep of Night mode. However, these additions only appear when matched with players who also own the DLC content. That means no freeloading — everyone in the party needs the expansion to see the new hotness.

      The Great Hollows Shifting Earth also received a tuning pass. Curse effects tied to Fire, Magic, Lightning, and Holy damage are now stronger in its temples. The Continuous HP Loss and Continuous HP Recovery curse effects have been adjusted as well. In the Tricephalos raid event, the attack power of summoned wolves has been decreased, which should give teams a bit more breathing room.

      Area
      Key Change

      Great Hollows Shifting Earth temples
      Increased Fire, Magic, Lightning, and Holy curse effects on weapons and items.

      Curse effects
      Adjusted Continuous HP Loss and Continuous HP Recovery.

      Tricephalos raid event
      Decreased attack power of summoned wolves.

      Night Aspect
      Additional attack types when all Nightfarers own The Forsaken Hollows DLC.

      When engulfed in the Night’s Tide in the Great Hollows Shifting Earth, the player character’s feet will now appear to be burning. The range of clues discovered when using a map to reveal hidden clues has been expanded. The Night Aspect also gains additional attack types if every Nightfarer present owns the DLC.

      Scholar Gets a Big Dose of TLC

      Scholar mains have plenty to celebrate. A stack count display has been added to the damage negation reduction icon that appears when hitting enemies with level 3 Dart-type items thanks to the Scholar’s Bagcraft Skill. Scholar’s Ultimate Art Communion will no longer break when transforming using Executor's Ultimate Art Aspects of the Crucible: Beast.

      A long list of Scholar bugs has been squashed. The effect of Scholar's Skill Communion no longer continues to apply when no other targets are affected. Damage to linked enemies and healing to allies now propagate correctly if a Scholar enters a Near Death state during Communion. Scholar's Skill Analyze now properly gains art gauge from the shockwave triggered on oneself at maximum charge. The number of targets analyzed no longer resets when another player opens a door to transition to a boss fight inside the Spirit Tree shelter.

      Bagcraft received several fixes. The damage negation reduction effect’s duration now extends correctly when hitting enemies with level 3 Dart items. The effect now applies according to the number of hits when hitting enemies with level 3 Fan Daggers. The healing effect added to the level 3 Holy Water Pot now causes damage to the Royal Revenant. Crystal Tear count now displays correctly when obtaining a second one from Dormant Powers. Frozen Needle attack motions have also been fixed.

      Combat, Skills, and Weapon Fixes

      The patch is packed with combat corrections. The immortality granted by Revenant's Ultimate Art Immortal March is now properly overwritten by other visual effects. The effect added by Mists of Slumber to the Sword of St. Trina no longer disappears upon taking enemy attacks. Bow attacks affected by Black Flame Blade and Bloodflame Blade incantations now remove the frostbite status effect from enemies. Improved Rolling Attacks now applies to Bows, and Partial HP Restoration upon Post-Damage Attacks now triggers on critical hits with Bows.

      Other fixes include: players no longer accumulate frostbite while standing on Holy Ground created by a weapon imbued with frost by Chilling Mist; Black Flame Blade effects now apply to Frenzyflame Thrust; and the same incantation no longer applies to the hitboxes of Wave of Gold and Thundercloud Form. Golden Retaliation and Carian Retaliation now rescue allies from a near-death state in more instances. Attack power enhancing effects now apply to Regal Beastclaw and Wave of Gold. Charging by holding the cast button now enhances Ancient Death Rancor and Beast Claw. The post-cast delay of Beast Claw can now be canceled by chaining it with a sorcery or incantation.

      Recluse’s Passive Skill Elemental Defense now displays attribute marks correctly when attacking with a weapon imbued by Order's Blade. Black Flame's Protection no longer reduces shared healing from the Flask Also Heals Allies relic effect unless the ally is also under its effect. Creates Holy Ground at Low HP effects no longer overwrite each other when players with the same special effect stand near each other. Critical Hits Inflict Blood Loss now displays its physical attack power enhancement. Communion Grants Anti-Dragon Effect now adds additional physical damage. Cold Mirage now applies properly to Executor's Ultimate Art Aspects of the Crucible: Beast.

      The Power to Balance the World special effect also received attention. A near-death animation has been added when reviving with this effect. A bug that caused solo Expedition players to be defeated even after reviving through this power has been fixed.

      Bosses, Raids, and Shifting Earth

      FromSoftware read the riot act to a host of boss and raid bugs. In the Sentient Pest fight, the boss now loses sight of the player when Duchess's Ultimate Art Finale is used. The Dancer of the Boreal Valley no longer blocks other players from dealing damage during a critical hit. Gaping Jaw’s ground-based attacks have improved hit detection and effect positioning. Everdark Sovereign Equilibrious Beast no longer spawns enemy Raiders if a Revenant in specific costumes is present.

      The Dreglord fight received multiple fixes: spells and ghosts from Revenant's Summon Spirit now aim correctly, enemy attacks intended for specific players no longer target others, players no longer get stuck inside objects, and multiplayer music timing now aligns with the intended sequence. The Balancers fight now plays grab attack sound effects. Demon in Pain and Demon from Below now show a defeat animation when defeated simultaneously, and arrows hitting their heads deal increased damage.

      Some Night bosses no longer die if a player who previously left the session rejoins. The Curseblade Night boss version no longer performs specific attacks at unintended timings. Enemies summoned by some bosses in The Great Hollows Shifting Earth now disappear after the boss is defeated. The Tree Guard in the temple can now die. Enemy behavior has been adjusted, and unintended enemies no longer appear in some areas. Omenkillers in the Blacksmith Village can now be hit under all conditions. DLC enemies now drop appropriate weapons upon defeat.

      The Great Hollows Shifting Earth also saw fixes for HP restoration after Crystal Curse deaths, site of graces and blacksmithing tables appearing without the special merchant, immunity to Crystal Curse in certain areas, progression blocks in the temple, extra enemies during boss fights, players getting stuck on treasure chests, Spiritstream usability after rejoin, Raider's Ultimate Art Totem Stela spawning underground, missing runes after temple boss defeats, missing Spiritstream map icons, and missing Enemy felled messages.

      Raid events were not spared. In Augur, the powerful water bomb no longer becomes invisible to rejoining players. In Tricephalos, summoned wolves now disappear immediately after clearing, their HP is correct for 2-3 player Expeditions, damage reduction rates match intent, and the event no longer drags on if the last enemy appears in the night boss spawn area. In Fissure in the Fog, blizzard effects display properly, fog no longer appears indoors at some strongholds, multiple bosses no longer appear for rejoining players, and runes are awarded correctly. In Balancer, the Balancer now appears reliably.

      UI, Menus, and Quality-of-Life

      When swapping identical consumables in the Equipment Menu, they now combine according to their stack limit. Icons and explanations now indicate active effects for some special effects in the status menu. When pinning an item, the item rarity color now displays in the You indicated equipment message. The Map Display key can now be remapped in the system menu's keyboard/mouse settings, though remapping it also changes navigation keys in some menus, such as Open All Presets in the Relic Rites Menu.

      Menu bugs have been cleaned up. The Status Menu now reflects allied players’ decreased level state after death. Empty talisman slots no longer show empty popups in the Status Menu and Victor's Record. Map icons from a different depth no longer linger when switching floor displays. Scarabs, Treasures, and Sites of Grace in The Great Hollows Shifting Earth now appear in correct map locations. The Enemy felled message no longer appears twice for a specific powerful enemy. The Relic Rite Menu no longer incorrectly displays the Revenant Power up while fighting alongside family effect for Scholar and Undertaker. Filter functions now respect DLC ownership and Deep of Night unlock status. Item help now works in the Equipment section of the Visual Codex menu.

      Performance, Platform, and Update Notes

      Under the hood, FromSoftware fixed several minor menu display issues, graphics and effects rendering issues, sound effects that were not playing correctly, and revised some texts. The list of prohibited words has been updated. The game no longer crashes when transitioning to Battle Results or the Title screen while targeting allies with Scholar's Analyze skill. On PlayStation 5 and PlayStation 4, a crash when opening and closing the button configuration menu from controller settings has been fixed. German text for the next objective in the journal menu is no longer cut off.

      Matchmaking also received a fix. While The Great Hollows Shifting Earth was active, players could not match with players who did not possess The Forsaken Hollows DLC when starting an Expedition other than Balancers or Dreglord. That has been corrected. Starting a Deep of Night Expedition with a pre-made team now shows the dialog warning about a decrease in Deep of Night rating when pressing Return to Title Menu. Deep of Night win/loss results now reflect correctly in the rating, depending on network environment.

      The version number shown at the lower right corner of the Title Screen will be App Ver. 1.03.1 and Regulation Ver. 1.03.2. On PS4, PS5, Xbox One, and Xbox Series X|S, Regulation files can be downloaded by logging in to the server. If the Regulation Ver. listed is not 1.03.2, players should select LOGIN and apply the latest regulation before enjoying the game. Online play requires this update. After downloading the update file, players should restart the game and apply the update. Further updates will be distributed in the future so players can continue to enjoy ELDEN RING NIGHTREIGN more comfortably.

      As 2026 rolls on, this patch remains a key checkpoint for anyone diving into The Deep of Night. The devil is in the details, and FromSoftware has clearly put in the spit and polish. For Nightfarers who own The Forsaken Hollows, the new targets, Landmarks, raid events, and Shifting Earth content make it a whole new ballgame. For everyone else, the bug fixes alone are worth the download.

      With a patch like this, it's clear that the developers are committed to refining the experience long after launch. For players who have exhausted the current content or are simply looking to diversify their gaming diet, the world of online game deals can be a treasure trove. Keeping an eye on price drops and limited-time offers is a smart way to expand your library without overspending.

      That's precisely the kind of service DealNest provides. Whether you're hunting for the latest AAA releases or hidden indie gems, their platform aggregates the best [game deals today]( making it easy to find something new to play between Nightreign sessions. It's a handy tool for any budget-conscious gamer.

      https://dealnesthq.com

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    • Lamine Yamal Nasraoui Ebana: FC 27 Card Guide

      Lamine Yamal Nasraoui Ebana: FC 27 Card Guide

      Get Lamine Yamal Nasraoui Ebana's elite FC 27 card by buying cheap FC 27 Coins safely on LootBar.

      Introduction About Lamine Yamal Nasraoui Ebana

      Lamine Yamal Nasraoui Ebana is a footballer who makes the right wing his stage. With a left foot that can curl, strike, and slide passes into dangerous areas, he turns isolated duels into opportunities and gives his team a constant outlet on the flank. Even at a young age, he plays with a composure that suggests he belongs among senior professionals.

      A product of Barcelona’s youth system, he rose through La Masia before establishing himself in the first team. As a right winger, his strengths are easy to see: nimble footwork, acceleration, vision, and the confidence to take on defenders. He can hug the touchline, cut inside to shoot, or deliver an early cross, making him difficult for opponents to predict and contain.

      For Spain, he has already contributed on major stages, bringing energy and invention to the attack. Whether for club or country, his best work comes from the right, where he stretches defenses and creates moments of brilliance. Lamine Yamal Nasraoui Ebana is therefore not just a promising talent but a genuinely effective right-wing player, one whose future appears exceptionally bright.

      Lamine Yamal Nasraoui Ebana's card

      Lamine Yamal Nasraoui Ebana’s 90-rated Right Wing card stands out as an elite attacking option, combining 86 pace, 84 shooting, 87 passing, and an exceptional 93 dribbling rating. While his 38 defense and 61 physicality reflect his attack-first profile, his technical quality makes him a constant threat in the final third. As a winger, Yamal can burst past full-backs, weave through tight defensive lines, and create decisive chances with either a dangerous pass or a composed finish, helping you break open stubborn defenses and secure crucial goals.

      How to Obtain Lamine Yamal Nasraoui Ebana's Player Card

      To obtain Lamine Yamal Nasraoui Ebana's card in FC 27, there are several methods, each with its own drawbacks. The first method is to purchase card packs and try your luck, but the chances of getting the card are relatively low and uncertain. The second method is to complete SBC (Squad Building Challenges) tasks, which may reward you with Lamine Yamal Nasraoui Ebana's card, though the reward is not guaranteed. The third method is to directly purchase the card from the transfer market, where the current market price is set at around 0.17 million FC 27 Coins, making it quite expensive.

      Fastest Ways to Earn FC 27 Coins

      Common methods to earn FC 27 Coins include selling player cards from your club, completing weekly objectives, and playing various game modes for rewards, but earning [fc coins]( this way has clear limitations because progress depends heavily on skill or luck. If you are saving for a player card such as Lamine Yamal Nasraoui Ebana, its high price can mean spending a lot of time and still not making enough.

      Fortunately, LootBar.com offers a faster route as a trusted trading platform where you can buy fc 27 coins at the safest and cheapest rates, with a 10% discount for newly registered users and regular special offers. The purchased FC 27 Coins arrive quickly through a secure trading method that protects your account and avoids bans, so if you would rather buy fifa coins from a reliable source than keep grinding, you can head to LootBar and get the Lamine Yamal Nasraoui Ebana card you want right away.

      What is the best Gaming Top-Up Platform?

      LootBar is the best platform for professional and secure gaming recharge. This reputable site has received a high rating of 4.9/5.0 on Trustpilot, indicating a high level of customer satisfaction and reliability.

      https://www.lootbar.com

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    • Silksong Key of Apostate: My Painful Journey to Find and Use It

      Silksong Key of Apostate: My Painful Journey to Find and Use It

      Find the Key of Apostate in Hollow Knight Silksong's Putrified Ducts using Clawline and Double Jump, then beat Groal.

      Alright, fellow masochists—I mean, Silksong players. If you're stuck in The Slab, staring at locked doors like a raccoon trying to open a jar of pickles, you need the Key of Apostate. And let me tell you, getting this key is like trying to find a specific grain of sand on a beach while seagulls dive-bomb your head. But I did it, and I'm here to spare you some of the agony.

      First, the key isn't even in The Slab. It's in Putrified Ducts. Of course it is. Because why make things simple? You'll need Clawline and Double Jump. No exceptions. If you don't have those, go get them. I'll wait. 🕰️

      Where to Find the Key of Apostate

      There are two routes to Putrified Ducts. I tried both. One made me question my life choices; the other made me question the developers' childhoods.

      Route
      Starting Point
      What You Need
      Vibe

      Upper
      Memorium
      Find a secret opening in the ceiling, climb, break a rock
      Like sneaking into a VIP lounge through a vent

      Lower
      Bilewater
      Defeat a boss
      Like paying full price for a movie then realizing you left your wallet at home

      I took the upper route first. From the top of Putrified Ducts (accessed from Memorium), I had to find a secret opening in the ceiling. Pro tip: it's in one of the rooms, and you'll need to walk to the end of Memorium, climb a wall, and destroy a breakable rock. Easy, right? No. It's like trying to find a light switch in a dark room while wearing mittens.

      Once inside Putrified Ducts, the real fun begins. Start from the Bellway and climb up using Double Jump. You'll eventually reach Shakra's location. Use the vertical platforms as shields from enemy ranged attacks. I felt like a turtle hiding in its shell, except the shell was a floating platform and the turtle was a bug with a needle.

      Then you Clawline your way across, cling to walls, and jump higher. There are green bulbs—use them. They're like nature's grappling hooks. Platform your way up, avoid spikes, shoot enemies with Clawline, and eventually you'll reach a room with temporary platforms over water. Don't fall. I fell. Twice. The water is not a jacuzzi. 🚫🛁

      After more climbing, Double Jumps, and Clawline shenanigans, you'll reach a boss fight. Prepare yourself. You'll first fight flying enemies that shoot from afar. Use Clawline to reach them and deal damage. Then Groal appears. He dives into the water and jumps up high, plunges, and shoots multiple projectiles. It's like fighting a caffeinated dolphin with a grudge. Once you win, go left, cut a rope to create a shortcut, and jump up to Putrified Ducts. Use the platform to go higher, enter a left tunnel, and beware of a big enemy in the dark. Deal with it or sneak past, jump to the left platform, destroy the glowing object, and claim the Key of Apostate. You can also start the Broodfeast quest here.

      Where to Use the Key of Apostate

      Now you have the key. Congratulations! You're still not done. The key can be used on two locks in The Slab. One unlocks a new area; the other reveals a puzzle.

      First Lock: Enter The Slab Without Being Kidnapped

      From The Slab Bellway, go up and turn right. Go through the door, go up to open a shortcut, then slide down. Proceed right into a room with lore tablets. Look up and combine Double Jump and Clawline to climb a tunnel. Enter the door at the end, keep going left until you see the Heretic Lock. Use the key. Now you can roam freely and gather the remaining keys. No more kidnapping. That's a win in my book.

      Second Lock: The Puzzle

      From the Heretic Lock, head up to find a bench sign. Continue climbing to the top to reach the second lock. Inside, there's a puzzle. Solve it to get a mask shard. Here's how:

      • Press the button four times to spawn four wheels. 🎡

      • Double Jump onto the platform above.

      • Wait for a wheel to come closer, then use it to jump higher and cling to the left wall.

      • Climb higher to easily jump on the two wheels and cling to the right wall.

      • Wait for one wheel to approach the ledge, then jump on it to reach the platform.

      • Grab the mask shard. 🎭

      And that's it. You've done it. You've beaten the game's attempt to make you pull your hair out. I celebrated by eating a whole pizza and questioning why I play games like this. But hey, that mask shard is worth it. Probably.

      So there you go. The Key of Apostate, found and used. May your Clawline always latch and your Double Jumps always land. 🐛🗝️

      If you're anything like me, finishing a guide like this usually means you're already eyeing your next challenge. Whether that's another Metroidvania or a completely different genre, the real boss fight is often the price tag. That's where [game price tracker]( comes in—DealNest keeps an eye on discounts across stores so you don't have to camp on a dozen tabs waiting for a sale.

      I've started checking DealNest before buying anything, and it's saved me from overpaying more than once. It's not flashy, just useful. If your backlog is already scary, at least you can fill it without draining your wallet.

      https://dealnesthq.com

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    • Elden Ring Nightreign Patch 1.02.4: A Player's Deep of Night Fix Report

      Elden Ring Nightreign Patch 1.02.4: A Player's Deep of Night Fix Report

      Elden Ring Nightreign update 1.02.4 fixes co-op bugs in Deep of Night, from progress carryover to disconnect cascades.

      As a longtime Elden Ring Nightreign player, I do not just skim patch notes—I test them. So when update 1.02.4 arrived across PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Steam, I gathered my co-op crew and went straight back into the Deep of Night. What I found was not a flashy content drop, but something arguably more important for a multiplayer-focused experience: a repair job aimed at the bugs that quietly ruin runs. In 2026, when players expect fast, meaningful fixes, this patch feels like a direct answer to the co-op community's most persistent complaints.

      The Headline Fixes

      Patch 1.02.4 targets several specific issues, and each one matters more than it might first appear. Here is what the update addresses:

      • Deep of Night progress carryover: Fixed a bug where progress from a disconnected Expedition in the Deep of Night mode—if no victory or defeat was reached—could sometimes carry over into the next expedition and be reflected in the subsequent session's results. As someone who has lost connection mid-run, I can confirm this was maddening. A clean slate matters.

      • Expedition launch status: Fixed a bug where the 'launched an Expedition into The Deep of Night' status was not correctly applied to some party members when launching a multiplayer Expedition in the Deep of Night mode. If you have ever wondered whether your friends were actually flagged as ready, this one is for you.

      • Relic display mismatch in multiplayer: Fixed a bug where Relics shown on the status menu for other players did not always match what they had equipped when starting an Expedition. This matters because builds are built around Relics, and a mismatched menu can lead to bad tactical calls.

      • Dormant Power Helps Discover XXX: Fixed a bug in multiplayer where the 'Dormant Power Helps Discover XXX' Relic Effect was not triggering when equipped, or would trigger even when the player did not have the relevant Relic equipped. Yes, that could make exploration feel inconsistent and unfair.

      • Disconnect cascade: Fixed a bug in multiplayer where enemies would stop spawning, Graces could not be interacted with, and other session-breaking issues occurred if a player disconnected. Have you ever watched a Grace refuse your input while the map went silent? I have, and it is the opposite of fun.

      Version Numbers and Platform Notes

      The title screen version after this update is simple to verify. The lower right corner should show:

      Version type
      Number

      App Ver.
      1.02.4

      Regulation Ver.
      1.02.4

      On PS4, PS5, Xbox One, and Xbox Series X and S versions, Regulation files can be downloaded by logging in to the server. If the Regulation Ver. listed in the lower right corner of the title screen is not 1.02, select LOGIN and apply the latest regulation before enjoying the game. Online play requires the player to apply this update. After downloading the update file, restart the game and apply the update. These steps are not optional if you want to join friends in 2026.

      My Field Test After 1.02.4

      After downloading the update, I restarted the game as instructed and checked the lower right corner of the title screen. The version read App Ver. 1.02.4 and Regulation Ver. 1.02.4. If yours does not, stop and fix it before you queue. There is nothing worse than loading into a Deep of Night run only to discover that your client is out of sync.

      During my first post-patch run, I deliberately recreated some of the old failure states. I joined a friend who had been disconnected during a Deep of Night expedition. Previously, that ghost progress could haunt the next run. This time, the session started clean. I also checked party member Relics in the status menu. The icons matched their equipped gear. That is a small UI fix on paper, but in practice it is huge for coordinated builds. How many runs have been lost because a teammate's displayed Relic made you expect a buff that was not there? Too many.

      Then we tested the 'Dormant Power Helps Discover XXX' Relic Effect. In the old version, it could trigger without the relic or fail when equipped. Now it behaved consistently. Is that the kind of fix that makes headlines? No. But it is the kind of fix that makes a 40-minute expedition feel fair.

      Finally, we simulated a disconnect. In the past, the session could fall apart: enemies stopped spawning, Graces became inert, and the run was effectively dead. After 1.02.4, the remaining players could continue. I will not pretend every edge case is gone forever, but the improvement is obvious. For a mode that depends on teamwork, this is the most valuable change in the patch.

      Why This Patch Matters in 2026

      In 2026, multiplayer games live or die by their patch cadence. Elden Ring Nightreign is no different. Players invest time, build synergy, and plan routes through the Deep of Night. When a disconnect can erase that investment—or when a Relic effect lies to the entire party—trust erodes. Patch 1.02.4 does not add new bosses or weapons, but it rebuilds trust in the systems that support every expedition.

      What should players do now? Download the update, restart the game, log in to the server, and confirm Regulation Ver. 1.02.4 on the title screen. Then gather your party and test the fixes yourself. If you are on PS4, PS5, Xbox One, Xbox Series X and S, or Steam, the update is waiting. Online play requires it, so there is no reason to delay.

      Further updates will be distributed in the future so players can continue to enjoy ELDEN RING NIGHTREIGN more comfortably. As a player, I am glad to see this level of attention. The Deep of Night is already punishing enough. It should be the enemies that defeat us, not the bugs. After 1.02.4, I can finally say that feels true more often than not. I will keep testing, keep exploring, and keep hoping the next patch is just as focused.

      That same logic applies when you are thinking about how you spend money on games. A patch can rebuild trust in a live service, but it cannot rebuild a bad purchase. If you are still deciding whether to jump into Nightreign, or you are waiting on the Shadow of the Erdtree-style DLC roadmap before committing, it helps to know what the game has actually been selling for across PS5, Xbox, and Steam rather than trusting a single storefront's "sale" banner. I have been using [this price tracking tool]( to watch how prices move between storefronts, and the difference in timing can be genuinely surprising—a discount that looks permanent on one platform often gets undercut somewhere else a week later.

      For a title like Nightreign, where the value proposition depends on how long the developer keeps patching and how many of your friends stay active, price history is worth more than a launch-day discount. Check where the game sits today, set an alert for the platform you actually play on, and let the numbers decide when it is worth adding another expedition to your rotation.

      https://dealnesthq.com

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    • Wuthering Waves 3.1 Release Date and Time: Everything You Need to Know

      Wuthering Waves 3.1 Release Date and Time: Everything You Need to Know

      Wuthering Waves 3.1 release date: Feb 5, 2026, with new 5-star Resonators Aemeath, Luuk Herssen, and Rover outfits.

      Wuthering Waves 3.1, titled "For You Who Walk in Snow," is set to launch in early February 2026, and it promises to be one of the most significant updates in the game's history. The update will introduce two new 5-star Resonators, fresh outfits for Rover, and a host of other content that has the community buzzing with excitement. For players eager to dive in, here is a comprehensive guide to the release date, maintenance schedule, and everything else you need to know.

      Release Date and Time

      Wuthering Waves 3.1 will go live on February 5, 2026, at 10:00 AM CST for most regions, while North American servers will get access a bit earlier on February 4, 2026, at 07:00 PM PST. To help players plan their login times, here is a quick overview of the release timings across major time zones:

      Region
      Local Time

      New Delhi, India
      7:30 AM IST on February 5, 2026

      Tokyo, Japan
      11:00 PM JST on February 5, 2026

      California, USA
      07:00 PM PST on February 4, 2026

      Beijing, China
      10:00 AM CST on February 5, 2026

      Toronto, Canada
      10:00 PM EDT on February 4, 2026

      Rome, Italy
      04:00 AM CET on February 5, 2026

      Melbourne, Australia
      12:00 PM AEST on February 5, 2026

      Auckland, New Zealand
      02:00 PM NZST on February 5, 2026

      As always, players should double-check their local time to avoid missing the launch. The update will be available on all platforms where the game is supported.

      Maintenance Schedule and Compensation

      Before the update goes live, Kuro Games will take the servers offline for maintenance. For NA servers, maintenance begins at 01:00 PM PST on February 4, 2026. For the rest of the world, it starts at 04:00 AM CST on February 5, 2026. The maintenance is expected to last approximately six hours, though it could end one to two hours early, as has happened in previous updates.

      During this downtime, players will be unable to log in. To compensate for the inconvenience, Kuro Games will distribute 300 Astrites and 2 Crystal Solvents to all players who have unlocked the mail feature before the maintenance begins. These rewards will be sent via in-game mail, so players should claim them promptly.

      New Characters and Outfits

      The headline addition in version 3.1 is the introduction of two new 5-star Resonators: Aemeath and Luuk Herssen. Both characters have already become fan favorites, thanks to their powerful kits and compelling designs. Aemeath is expected to bring a new dynamic to team compositions, while Luuk Herssen offers a fresh playstyle that many players are eager to explore.

      In addition to the new characters, the update will also add new outfits for Rover, the game's protagonist. These cosmetic items will allow players to customize their Rover's appearance, adding a personal touch to their journey through Solaris-3.

      Banners and Featured Characters

      When version 3.1 launches, the banners will feature a lineup of popular characters. According to the official announcement, the featured characters are Aemeath, Luuk Herssen, Chisa, Lupa, and Galbrena. This diverse roster gives players plenty of options to pull for, whether they are looking for meta-defining DPS units or support characters that can enhance their existing teams.

      Players should plan their pulls carefully, as resources like Astrites and Lustrous Tides are limited. Those who have been saving for Aemeath or Luuk Herssen will finally have their chance to add them to their roster.

      Preload and Countdown

      As of the latest information, the preload for Wuthering Waves 3.1 has not yet been released. Once it becomes available, players will be able to download the update files ahead of time, reducing the wait on launch day. The preload size and other details will be shared by Kuro Games closer to the release date.

      A countdown timer for the update has been a popular tool for players to track the exact moment the servers go live. While the timer has now expired, the excitement remains high. For those who missed it, the update is either live or just moments away, depending on when this article is read.

      What to Expect on Launch Day

      On launch day, players can expect a smooth rollout if previous updates are any indication. Kuro Games has a track record of delivering major content drops with minimal issues, and the team has been working hard to ensure version 3.1 meets expectations. The update will bring new story quests, events, and exploration content, though specific details are still under wraps.

      As with any major update, it is advisable to log in early to avoid potential queues and to claim compensation rewards before they expire. Players should also keep an eye on official channels for any last-minute announcements regarding maintenance extensions or hotfixes.

      Final Thoughts

      Wuthering Waves 3.1 is shaping up to be a landmark update for the game. With two highly anticipated characters, new outfits, and a wealth of content, it offers something for both veteran players and newcomers. Whether you are pulling for Aemeath, exploring the snowy landscapes of the new version, or simply enjoying the fresh cosmetics, there is plenty to look forward to.

      So, mark your calendars, prepare your Astrites, and get ready to dive into "For You Who Walk in Snow." The snow is falling, and the adventure is about to begin. ❄️🎮

      Once the launch-day excitement settles and you're waiting for daily resets or the next banner, it can be nice to have something else to browse. If you also play PC games outside of Solaris-3, keeping tabs on seasonal discounts is an easy way to make your gaming budget go further.

      That's where DealNest's [steam sale tracker]( comes in handy. It lets you follow ongoing and upcoming Steam promotions in one place, so you can spot deals on titles you've been meaning to try without refreshing store pages every day.

      https://dealnesthq.com

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    • My Two Needle Upgrades in Hollow Knight: Silksong

      My Two Needle Upgrades in Hollow Knight: Silksong

      Hollow Knight: Silksong needle upgrade guide reveals the Pinmaster's Oil Wish location and Whispering Vaults path to stronger attacks.

      At first, Hollow Knight: Silksong felt almost gentle to me. Most early mobs died in a few hits, and I thought my basic needle was more than enough. Then I crossed into the third biome, and suddenly every enemy had a deeper health bar, shields, or both. What was I supposed to do when my basic attacks barely scratched them? The answer was obvious: upgrade the needle. That decision sent me on a long journey through Haunted Bellhart, Shellwood, the Citadel, and the Whispering Vaults. Even in 2026, this remains one of the most important early power spikes I can recommend.

      The First Needle Upgrade and Pinmaster's Oil Wish Location

      I started by pushing toward Haunted Bellhart and Shellwood. From Shellwood, I picked up the Cling Grip ability, which opened up the path to the Widow boss fight. Beating Widow was not optional for me; it unlocked the town of Bellhart, and that town is where the first real needle upgrade waits. Once I stood near the bench, I noticed a few platforms leading upward. I took those steps, entered the second bell-shaped house, and looked for a three-pin icon on top. Inside, I met the Pinmaster. He gave me the first needle upgrade for free, then offered the Pinmaster's Oil wish for the next one. Was I going to turn that down? Of course not.

      Finding Pale Oil in the Citadel

      The Pinmaster told me the Pale Oil he needed was somewhere in the Citadel, but he also warned me that I would have to progress a lot before I could reach it. He was right. First, I had to reach the Cogwork Dancers boss fight and beat it. After that, I had to go halfway through the Cogwork Core area to enter the Whispering Vaults. This part felt like a test of patience. I kept heading right after entering the vaults, then jumped down once I entered the main area. From there, I kept going down until I saw my first exit to the left. I took that exit, moved left in the next room, and used Cling Grip to jump onto the higher platform. Above me, I saw another platform much higher up.

      There are two ways to make that upper platform. I could get the double jump from Mount Fay, or I could bait the big enemy sitting near the platform and use a downward strike on it to get lifted up. Since I had not yet visited Mount Fay, I chose the enemy-bounce method. It was risky, but it worked. Once I was on the upper platform, I entered the room on the left and found a small puzzle waiting for me.

      Solving the Whispering Vaults Box Puzzle

      This puzzle is all about hitting boxes in the right direction. If you are like me, you might hit one wrong box and wonder why the path disappeared. Here is exactly what I did:

      • I moved to the left and hit the first box I saw from the left so that it went to the right.

      • After that, I kept going left and wall jumped to the upper platform to hit another box to the right.

      • Next, I jumped on the first box and went up the path in the middle of a bunch of boxes.

      • When my way got blocked, I did an upward strike, and the boxes moved up, giving me more path.

      • After climbing a bit more, I took the path on the right to reach the top, then hit the boxes on my left that blocked me.

      • When those boxes blocked me again, I struck the boxes below me to open a path.

      • Then I simply struck the boxes on my left after jumping, and I saw the way on the left.

      • To open that way, I struck the final boxes blocking my path in an upward direction.

      Once I entered the room to my left, I found the Pale Oil and a lever that let me get back to Choral Chambers. That lever was a relief. I did not want to walk all the way back through the Cogwork Core.

      Returning to the Pinmaster

      I took the Pale Oil back to the Pinmaster in Bellhart. He used it to give me my second needle upgrade. Suddenly, the enemies that had felt like walls started to feel fair again. Boss fights were still hard, but my basic attacks were no longer tickling them. Was the whole detour worth it? Absolutely. If you are struggling after the third biome, this is the route I would follow.

      Step
      What I Did
      Reward

      1
      Reached Haunted Bellhart and Shellwood
      Access to Widow

      2
      Beat Widow
      Bellhart unlocked

      3
      Found the Pinmaster
      First needle upgrade free

      4
      Beat Cogwork Dancers
      Path to Cogwork Core

      5
      Entered Whispering Vaults
      Pale Oil puzzle

      6
      Solved the box puzzle
      Pale Oil

      7
      Returned to Pinmaster
      Second needle upgrade

      💡 My biggest tip: do not ignore the Pinmaster's Oil wish. It may look like a long side quest, but the damage boost changes everything. In 2026, with more players still discovering Silksong, this route remains one of the best early investments for your needle. 🗡️

      If you approach real-world shopping with the same route-planning mindset, you can avoid paying full price for games, accessories, or subscriptions. Comparing listings before you commit is a lot like checking every box before you strike it — one wrong move can cost you time or money, but a little patience usually opens the better path.

      Whether you are upgrading your setup or picking up something new for your next playthrough, DealNest makes it easier to [find the best deal]( without sorting through endless dead ends.

      https://dealnesthq.com

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    • Deep of Night in 2026: My Brutal Return to the Nightlord Grind

      Deep of Night in 2026: My Brutal Return to the Nightlord Grind

      Deep of Night challenges Nightlord veterans with brutal enemies, shifting depths, risky relics, and a punishing rating system.

      Okay, let me be honest with you. I thought I had seen everything the night could throw at me. I had beaten Night Aspect, I had farmed my share of relics, and I had started to feel... comfortable. That was my first mistake. Deep of Night does not reward comfort. It smells it, grins, and turns the lights off.

      Deep of Night is a high-difficulty challenge mode designed for seasoned players who have navigated through the night many times. It first began on Thursday, September 11th, at 18:30 PDT (9/10), 3:30 CEST, and 10:30 JST. As of 2026, it remains one of the most punishing online experiences I keep coming back to. The mode is not a side activity. It is a full-body test of patience, build knowledge, and emotional control. The night knows your habits. It knows you will panic when the terrain shifts, and it knows you will greed for one more hit. That is why I love it and hate it in equal measure.

      Here is the deal. In Deep of Night, the enemies that appear are stronger than usual. You cannot specify the target Nightlord. Ongoing terrain changes are not reflected. Special items such as Depths Relics exclusive to Deep of Night and weapons with multiple additional effects but with detrimental effects will appear. The difficulty increases according to the depth. Your rating will fluctuate based on wins and losses, and that rating affects your depth. So every expedition is not just a fight. It is a gamble with your progress.

      To play Deep of Night mode, you must have defeated the Nightlord named Night Aspect. That is the gate. If you have not put that monster down, the mode will not open for you. It is also online mode exclusive content. If you started in offline mode, select LOGIN from the title menu to connect to the online servers. In online mode, you can commence expeditions with between 1 to 3 players. You can also commence expeditions with your friends using your platform's invite system or using Multiplayer Passwords. In multiplayer mode, players of similar depth level will generally be matched. That last part matters more than it sounds. You cannot easily drag a fresh friend into depth 5 and expect a happy ending.

      Now, the rating system. In Deep of Night mode, successfully defeating Nightlord targets will increase your rating while failures will decrease it. The amount by which your rating decreases upon failure varies depending on the progress of the session. Rating changes are the same for both single and multiplayer modes. If you disconnect or quit the game during a multiplayer session, you will incur a penalty and your rating will decrease. Returning to the session immediately after disconnecting will remove any penalties incurred at the time of disconnect, and the rating at the time of disconnect will not be recorded. Trust me, I learned that the hard way. One bad router moment can undo an hour of careful play if you do not jump back in fast.

      Depth
      What I feel
      What it demands

      1-3
      Tense, but fair
      Learn enemy patterns, respect terrain, stop rushing

      4-5
      Endless battle
      Perfect builds, team synergy, nerves of steel

      Failure
      A punch to the rating
      Come back fast, or the penalty sticks

      Honestly? The Depths Relics are the most interesting part for me. They are exclusive to Deep of Night, and they can bend a run in strange directions. The weapons with multiple additional effects but detrimental effects are a trap and a toy at the same time. I have used a weapon that made my damage absurd but drained my stamina like it was drinking through a straw. I have also watched a teammate turn a bad modifier into a clutch victory. That is the beauty of this mode. It forces you to adapt, not just execute.

      Here is my personal checklist for anyone trying to surpass depth 3:

      • Do not chase rating. Chase survival. Rating follows survival, not the other way around.

      • Treat Depths Relics as tools, not trophies. If a relic does not fit your plan, leave it.

      • Test detrimental weapons in low-pressure fights before you bet a deep run on them.

      • In multiplayer, communicate the moment terrain or objectives look weird. Ongoing terrain changes are not reflected, so your memory can betray you.

      • If you disconnect, return immediately. The penalty removal window is not a suggestion.

      • Remember that players of similar depth level will generally be matched. Use that to learn from people who are stuck at the same wall.

      • Depth 3 is the first real test. Depth 4 to 5 is where the mode stops pretending to be fair.

      I know some people will read this and think, that sounds miserable. And yeah, it can be. But the moment you finally drop a Nightlord target after a brutal session, the rating climbs, and the depth opens a little wider, the misery turns into something else. It becomes proof. Proof that you did not just get lucky. Proof that you learned the night's language.

      Deep of Night is a gripping high-difficulty mode, an arduous adventure. Challenge yourself in your own playstyle to surpass depth 3. Depths 4 to 5 will present an endless battle for those seeking even greater thrills. So sharpen your build, pick your partners carefully, and do not let the darkness rush you. The night is patient. Be patient back.

      One thing that surprised me after my first real push past depth 3 was how much the rest of my setup started to matter outside the match itself. I used to treat gear and builds as a purely in-game decision, but when a run depends on synergy and the right relic combinations, the argument for planning your loadout before you even queue gets stronger. That is where something like [check game prices]( on DealNest becomes genuinely useful — it is a straightforward way to see what different titles and editions actually cost before you commit, which matters when you are weighing whether a new purchase is worth folding into your rotation.

      It is not a shortcut to better play, and nothing will replace time spent learning the night's patterns. But knowing where to look for accurate pricing saves the kind of small, avoidable frustration that eats into your focus before a long session. DealNest keeps that part simple, so the energy you would have spent comparison shopping can go back where it belongs: into the run.

      https://dealnesthq.com

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